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Thread Statistics | Show CCP posts - 36 post(s) |

Professor Dumbledore
Amarr GoonFleet GoonSwarm
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Posted - 2009.11.07 08:30:00 -
[1]
Edited by: Professor Dumbledore on 07/11/2009 08:30:30 You guys are ****ing broken in the heads if you think this will work and people will want to pay these ridiculous rates for 0.0 space after you nerf the **** out of 0.0 income people will move to npc 0.0 because its more profitable. You guys are just so dumb it hurts.
This new system will fail so hard you will drive people out of 0.0 i hope your happy.
If you dont want to kill off your entire player base and **** over you entire game you should stop this now undo this stupid **** and come up with a system that will work.
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Professor Dumbledore
Amarr GoonFleet GoonSwarm
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Posted - 2009.11.07 08:59:00 -
[2]
If you guys push though these changes you are no better then Sony with with its NGE for SWG.
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Professor Dumbledore
Amarr GoonFleet GoonSwarm
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Posted - 2009.11.07 19:17:00 -
[3]
If you push any of these changes though in their current state or any of the "revised" states you are going to kill this game worse then Sony with its NGE. Stop this **** right ****ing now and rethink it.
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Professor Dumbledore
Amarr GoonFleet GoonSwarm
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Posted - 2009.11.07 19:36:00 -
[4]
Stoffer every things god dam thing you said in this thread is ******ed beyond comprehension. You know what it was like to live in 0.0 not this stupid ****ing fantasy your have concocted in your head. DO the ****ing right thing and do this right or you will kill the game.
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Professor Dumbledore
Amarr GoonFleet GoonSwarm
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Posted - 2009.11.07 19:51:00 -
[5]
If you guys are too stupid to see you will kill this game with this by now then you deserve for the game to die.
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Professor Dumbledore
Amarr GoonFleet GoonSwarm
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Posted - 2009.11.07 20:10:00 -
[6]
Originally by: Scouty McScoutersen
Originally by: Professor Dumbledore If you guys are too stupid to see you will kill this game with this by now then you deserve for the game to die.
There's constructive posts and then there's **** like this, stop posting thanks
Yes because its quite clear constructive posts are surely getting though their thicks skulls and undersized brains.
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Professor Dumbledore
Amarr GoonFleet GoonSwarm
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Posted - 2009.11.07 20:25:00 -
[7]
Originally by: CCP Chronotis
Originally by: Tomas Russell Edited by: Tomas Russell on 07/11/2009 20:04:33
Originally by: CCP Chronotis
Originally by: Nyphur
5) Why is 0.0 not more profitable than level 4 missions, even after the upgrades?
Always because the jump between 0 and 1 is the largest in cost and effort of each activity beyond that. We are acutely aware of this issue and the related issue of agents in sovereign space. Ideally we will tackle both issues with brand new content specifically designed for social groups and adequately rewarding.
Do you realise that this is not even close to being an answer to his question? And that it reads like a cross between the autistic kid that eats glue in grade 3b and a marketing executive?
"Gnargle gnarf blurf, square root of seventy three, incentivize the synergy of your human resource, burble".
No offense meant, if you are actually the autistic kid who eats glue in grade 3b, or a CCP marketing executive. Or both.
Plain text answer for those who don't get the reference (sorry).
- The jump between no risk and any risk is the most significant step, the same as no cost and some cost. The difference in mathematical terms is small but economically large. In short, it takes a disproportionate amount of reward to offset a smaller amount of risk or additional effort.
- We are looking at introducing social group content as Soundwave mentions of sufficient reward to compel you either as someone who runs missions in empire to fund their pvp in null sec or as an empire dweller looking to make the leap to join up with others and seek to upgrade your solar systems to unlock these sites. These will act to both minimise the number of signatures as a whole within the solar system and to let you play together than alone.
- yes we are very aware of the 'level four missions' issue in relative activity income potentials to everything else.
By Social group content do you mean things people dont currently do because its not even worth the effort to having to do them because there are no other ways of making money? Because that's what it sounds like to me. You are ****ing this up so bad just stop.
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Professor Dumbledore
Amarr GoonFleet GoonSwarm
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Posted - 2009.11.08 01:27:00 -
[8]
Originally by: Future Mutant
Originally by: Sworn Absent
Originally by: CCP Chronotis
excellent clarity of vision I must say!
It is true and something we said from outset that unbalanced alliances who are 95% PvP/Fleet and 5% industry will be most affected by this as we are reducing their dependency on passive point sources and introducing greater active resource density to allow for passive income to take over.
The alliances who will benefit most are those who have or aim to have balanced compositions of people with different playstyles or even act as enforcers or protectors of the space with multiple rental agreements if they wish and we will add tools as we call the treaty system to help facilitate that.
So you basically want to take the sand out of the sandbox and force alliances to operate in a particular way. Cool.
Funny but i dont remember you being too concerned about the sandbox when they proposed npc corp taxes
Because there is a very easy sandbox answer to it. Make a corp for yourself and set 0% tax. There your done.
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Professor Dumbledore
Amarr GoonFleet GoonSwarm
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Posted - 2009.11.11 03:12:00 -
[9]
Originally by: ServantOfMask
Originally by: KeratinBoy You agree we are getting shafted then?
YOU aren't getting shafted, i admitted that CVA is getting shafted. i argue that CVA brought it on themselves though.
Goons are in a great position post expansion with the best space 0.0 has to offer. not to mention you have the member base to actually exploit all that space. so how exactly are YOU getting shafted?
because you can move into a cluster of npc stations, run pirate lvl 4's and continue to exploit all of delve's resources even without strangling it with sov 3...?
or is the loss of the delve subway THAT big of a deal? i admit it was nice having that on hand when pushing back AAA and Kenny but is it THAT important to you?
Have you ever seen a picture of the delve subway? i have a hell of a time understanding it with how many intersecting lines and directions is goes.
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Professor Dumbledore
Amarr GoonFleet GoonSwarm
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Posted - 2009.11.11 18:59:00 -
[10]
Originally by: Qlanth Another thing I have been purposely avoiding but is a problem I have feared since the announcement of R64 nerf is: What exactly is my motivation for taking new space?
I can imagine some of my alliance's enemies will be trying to take our space for the sake of pure revenge but what is supposed to fuel my fire after the first 6 months? 0.0 needs something static to fight over as for years the only thing alliances EVER fought over were:
Static complexes Static R64 moons
Both of which have been nerfed.
Not to metion the whole point of this new system is to "make your systems more proftable" what's the point of fighting over territory when you can make it all the same. CCP is ****ing ******ed but we all already knew that.
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